This is a quick write up of my custom Half-Celestial race for the Tomespire setting. The Race as Class version will be coming in a later post after I figure out the XP and a few extra goodies.
Half Celestial
Requirements - Minimum CON 9
Ability Modifiers: +2 CON, +1 DEX or STR
Available Classes and Levels:
Acrobat: 10th
Bard: 10th
Cleric: 14th
Magic-User: 8th
Fighter: 8th
Paladin: 8th
Abilities:
Immune To Diseases
Divine Appearance
All half-celestials show some traces of their divine heritage. Roll Twice on the divine features chart
Divine Features | |
---|---|
Name | |
1 | Golden Eyes |
2 | Silver/Gold/Pearl Tinged Skin |
3 | Platinum Hair |
4 | Permanent Cherub Wings (non functional) |
5 | Gemstone Fingernails |
6 | Halo/Aura |
7 | Voice echoes with divine music |
8 | Divine grace when walking |
Divine Gifts
Miracles linger in a half-celestial’s blood. Roll twice on the divine gifts chart.
Divine Features | |
---|---|
Ability | |
1 | Turn undead as a cleric of equal level (allows for 2 attempts if cleric class is chosen) |
2 | Cast Bless 1x a Day |
3 | Cast cure X wounds 1x a Day (Light: levels 1-5, Serious: levels 6+) |
4 | Cast Neutralize Poison 1x a Day |
5 | Immune to Poison |
6 | Immune to Charm/Dominate Person |
7 | Grant self and allies within 10ft +1 AC Bonus and +1 saves against evil creatures |
8 | Cast self on Ally(not self) 1x a Day |
After reaching level 5
Gain the Ability to manifest divine wings, granted flight speed equal to the half-celestial’s base movement speed. These wings may only be sustained for two turns before requiring the celestial to land and let their wings rest for 4 turns. The number of turns before needing a rest increased by one every 2 levels.