Dungeon23 Day Two
· ☕ 1 min read
Day Two of Dungeon 23, just the digital version today!

Dungeon23 Day One
· ☕ 1 min read
Day One of Dungeon 23, so here is my room. First, the hand drawn and written versions, then the digital ones. If your eyes have not bled out after seeing that, here is a typed description and digital rendering(NOTE: I won’t always make a digital rendering, it will just be as time allows). You can see it does not have doors, this is on purpose, you can read why here.

Dungeon23 Preemptive Thoughts
· ☕ 5 min read
So I have decided to partake in the Dungeon 23 project (learn more here). However, I do have some preemptive thoughts about the project as a whole and what I plan to get out of it. The project states that by the end of this year, any participant who finishes it will have created a twelve level mega-dungeon with 365 rooms. This is a noble goal and well worth attempting, however, I feel that the challenge as written will not produce gameable content very consistently.

Comments Launched
· ☕ 1 min read
Comments are live! I finally found a commenting software that strikes a balance between ease of use and privacy to my users. The software is commento. I am using a self-hosted instance, which means your comments will only ever been seen by me on the backend.

Chexi Letter Two
· ☕ 5 min read
Mother, I hope this letter finds you well. The months since my last letter have passed quickly for me, though I am sure they have been slow for you and the rest of Calencia. Perhaps I shall be able to make the trip back home soon, it would be good to see everyone again. I hope to have a semi permanent address soon, that you may write back to tell me of happenings back home.

Wavestone Keep Rewrite Step Two
· ☕ 12 min read
The original map I created for Wavestone Keep certainly isn’t great. The main issue is that it had absolutely no distinction between levels, which lead to it feeling more like a single level of natural caves, as opposed to a crudely carved hideout below and open air areas above. Secondly, the layout is sort of ludicrous. Both of these things I chalk up to inexperience. There is a large difference in designing adventures for my usual players and making dungeons that are fit for wider consumption.

Wavestone Keep Rewrite Step One
· ☕ 5 min read
Setting Parameters So, I have a fair bit of work to do it seems, If I am to whip this module into shape. But first, let’s set some parameters for “improvement.” Firstly, I am going to work within the bounds of Bryce’s contest guidelines, I.E. that the adventure features nine rooms, and fits on 8 or less pages. This is despite my intense desire to say “screw you, it’s my module and I’ll do what I want” and make it ten times bigger than the original.

OctOSR Announcment
· ☕ 1 min read
The last few weeks have been interesting, I’ve been involved in the excellent No Artpunk II contest, ran by Prince of Nothing (more here). While I don’t expect to actually win the contest, I’m happy for the feedback. There are some extremely good entries this year, and I honored to even be able to compete against them. However, as an unintended consequence of this I learned that the excellent Bryce of TenFootPole actually reviewed my first ever adventure, Wavestone Keep, and eviscerated it completely.

Under the "Lighthouse"
· ☕ 7 min read
Here is a quick adventure that I threw together to introduce some players into my Homebrew OSE campaign, using one of Dyson’s creative commons maps. It fit nicely with an existing location on my island of Salmeaus location i.e. the abandoned “lighthouse” on the coast about a days journey west of the city of Falsmouth. That location was always just an abandoned tower, clearly of pre-flood architecture. Locals call it a lighthouse, though it’s original purpose has long been lost.

Chexi letter one
· ☕ 6 min read
Mother, I know it has been a few weeks since I left Calencia with those strangers who visited in search of the amphora that drove Lindin mad. How are things back home? Is Inga still sticking her nose in everyone’s business under the pretext of oracle work? Have there been any other strangers in town? I trust you are doing well, probably worrying needlessly about my marital status again. I hope

Oath of Light
· ☕ 9 min read
I recently ran across a twitter thread from a disgruntled player whose paladin had been made to fall, due to them not preventing their party from killing a child. The player had protested both in and out of character, but ultimately failed to prevent the act. Their contention was that since: Their paladin had objected and They had not participated That they should not fall, since the sin was not theirs.

Chexi letters intro
· ☕ 1 min read
In an attempt to make some use out of the notes I’ve been taking in the excellent Astonishing Swordsmen and Sorcerers of Hyperborean campaign I’ve had the pleasure of playing in, I am going to translate the notes into a series of letters from my character to his mother in Cape Calencia. His name is Chexi Gooch, he is the lone Cleric of Kraken from his hometown. He left seeking

B2 Campaign Session One: Shadow Tower
· ☕ 7 min read
And there it was, a stone tower jutting crookedly from a small sandbar. The captain swore under his breath and called for a full stop alongside, once again planning to put the adventurers in his care to use. He had a bad feeling about this, as the tower was new, and new things in the ocean were invariably bad news. This tower appeared to have once been part of a larger structure, snapped off and placed ungracefully upon the sandbar.