Home brewery vs Failed Game Designer Syndrome
· ☕ 7 min read
In a continuation from my last post let’s discuss from whence home brewery arises and why.
As stated there, games (and their rules) offer certain play experiences. This is a combination of their explicit offer that is used to sell the game and the implicit offer, which is what the game actually delivers at the table when played rules as written. In a perfect world, these are in harmony but that doesn’t always happen.