Comments are live! I finally found a commenting software that strikes a balance between ease of use and privacy to my users. The software is commento. I am using a self-hosted instance, which means your comments will only ever been seen by me on the backend.
The original map I created for Wavestone Keep certainly isn’t great. The main issue is that it had absolutely no distinction between levels, which lead to it feeling more like a single level of natural caves, as opposed to a crudely carved hideout below and open air areas above. Secondly, the layout is sort of ludicrous. Both of these things I chalk up to inexperience. There is a large difference in designing adventures for my usual players and making dungeons that are fit for wider consumption.
Setting Parameters So, I have a fair bit of work to do it seems, If I am to whip this module into shape. But first, let’s set some parameters for “improvement.” Firstly, I am going to work within the bounds of Bryce’s contest guidelines, I.E. that the adventure features nine rooms, and fits on 8 or less pages. This is despite my intense desire to say “screw you, it’s my module and I’ll do what I want” and make it ten times bigger than the original.
The last few weeks have been interesting, I’ve been involved in the excellent No Artpunk II contest, ran by Prince of Nothing (more here). While I don’t expect to actually win the contest, I’m happy for the feedback. There are some extremely good entries this year, and I honored to even be able to compete against them. However, as an unintended consequence of this I learned that the excellent Bryce of TenFootPole actually reviewed my first ever adventure, Wavestone Keep, and eviscerated it completely.
Here is a quick adventure that I threw together to introduce some players into my Homebrew OSE campaign, using one of Dyson’s creative commons maps. It fit nicely with an existing location on my island of Salmeaus location i.e. the abandoned “lighthouse” on the coast about a days journey west of the city of Falsmouth. That location was always just an abandoned tower, clearly of pre-flood architecture. Locals call it a lighthouse, though it’s original purpose has long been lost.
Mother, I know it has been a few weeks since I left Calencia with those strangers who visited in search of the amphora that drove Lindin mad. How are things back home? Is Inga still sticking her nose in everyone’s business under the pretext of oracle work? Have there been any other strangers in town? I trust you are doing well, probably worrying needlessly about my marital status again. I hope
I recently ran across a twitter thread from a disgruntled player whose paladin had been made to fall, due to them not preventing their party from killing a child. The player had protested both in and out of character, but ultimately failed to prevent the act. Their contention was that since: Their paladin had objected and They had not participated That they should not fall, since the sin was not theirs.
In an attempt to make some use out of the notes I’ve been taking in the excellent Astonishing Swordsmen and Sorcerers of Hyperborean campaign I’ve had the pleasure of playing in, I am going to translate the notes into a series of letters from my character to his mother in Cape Calencia. His name is Chexi Gooch, he is the lone Cleric of Kraken from his hometown. He left seeking
And there it was, a stone tower jutting crookedly from a small sandbar. The captain swore under his breath and called for a full stop alongside, once again planning to put the adventurers in his care to use. He had a bad feeling about this, as the tower was new, and new things in the ocean were invariably bad news. This tower appeared to have once been part of a larger structure, snapped off and placed ungracefully upon the sandbar.
The ship was weird, there was no doubt about that. They had come across it two days into their seven day journey from the port of Falsmouth, to King’s Grasp Island. The spotter in the crows nest had spied the old frigate, listing aimlessly in the open ocean and called down to the captain. The captain decided that since he had two adventurers on board, he might as well put them to work, and pulled along side the hulk, and roused them from below deck.